It is incredibly fun to send projectiles flying at your enemies, machine-gun style. New powerups include a new favorite of mine, the "7", which gives you seven orbiting items that range from red shells to bananas. I found the blue shells a little less devastating than in Mario Kart Wii, my least favorite Kart entry. I loved having the variety laps have a tendency to grate on me after the first few play-throughs. The courses break tradition in an important way, some ditching the lap structure and instead offering a route with three sections. You will rarely be slowed down or fall off a cliff, and the game is better for it. Flying and swimming together help to make this Mario Kart the smoothest experience yet. Where in previous installations of Mario Kart water slowed you down, here a submerged section of the course retains your speed. To that degree, underwater racing has been added as well.
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